AI Insights · Timothy · October 2025
Top Boxing Games Performance in Ukraine Q3 2025
Explore the performance trends of top boxing games on a unified platform in Ukraine during Q3 2025, with data insights from Sensor Tower.
The third quarter of 2025 showcased interesting performance trends for the top boxing games in Ukraine. Data from Sensor Tower highlights the dynamics of weekly downloads, revenue, and active users across these popular titles.
Real Boxing 2 by Vivid Games S.A. saw a notable peak in weekly revenue, reaching approximately $129 in mid-August. Downloads fluctuated, peaking at 2.5K in late July, while active users started at 3.2K and peaked at 4.3K before declining towards the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a steady increase in weekly downloads, peaking at 2.1K in mid-September. Revenue was relatively stable, with a peak of $45 in late August, while active users varied, peaking at 8K at the start of the quarter.
Punch Club from tinyBuild LLC showed minimal revenue activity, with occasional peaks, such as $82 in late July. However, download and active user data were not significant during this period.
Boxing Star: Boxing Fight Game by THUMBAGE demonstrated a gradual decline in both downloads and active users throughout the quarter. Revenue peaked at $51 in early August, despite the overall downward trend.
Lastly, MMA Manager 2: Ultimate Fight by Prey Studios had a steady revenue increase, peaking at $38 at the end of September. Downloads and active users remained stable, with minor fluctuations throughout the quarter.
These insights provide a snapshot of the competitive landscape for boxing games in Ukraine, with more detailed analytics available from Sensor Tower.